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67 Artists
Projects Funded by the Foundation: 67 Artists
Digital Snow
DVD-Rom, Now on the Web
This project,
Digital Snow
, is what Michael Snow calls an encyclopaedia of his work of the past six decades.
Siraj Izhar and ECOS,
ecosXchange
(2007)
ecosXchange is an immaterial work of art in the form of a social participation currency - a type of 'money' – that acts as a new economic and cultural dimension within a community.
Vishal Rawlley,
Legend of the Sea Lord
(2007)
The installation attempts to sensitise Mumbai (India) citizens about water pollution and initiate a public dialogue on the issue.
Surajit Sarkar,
Ring of Blue
(2006)
Over the years, the Catapult Arts Caravan has gathered a vast collection of video and audio recordings from its village-to-village performances.
Ashok Sukumaran,
Recurrencies: across electricity and the urban
(2006)
This project seeks to build some fifty “embedded” electronic arrangements in physical urban spaces in India, primarily in the Indian cities of Mumbai and Bangalore.
Natalie Jeremijenko,
OOZ
(2006)
Unlike a traditional zoo, OOZ is a place where animals remain by choice, a zoo without cages.
Lynn Hershman,
Life to the Second Power: Animating the Archive
(2006)
Life to the Second Power
aims to turn the archive of Lynn Hershman Leeson into a new mixed reality and dynamic experience.
Ichiro Fujinaga,
Image-to-audio conversion of phonograph records
(2006)
In this research project, a novel and radical means to digitize and preserve long-playing stereo phonograph records will be attempted.
Judith Barry,
Not reconciled: Cairo Stories
(2006)
Not reconciled
is an ongoing series of “as told to” stories that Judith Barry has collected over a period of 15 years in a variety of countries.
Marc Fournel,
SKIN-PÔ
(2006)
The SKIN-PÔ project seeks to bring the creative process into the public forum and allow citizens to reclaim their community spaces through technological works of art.
radioqualia,
Radio Astronomy
(2003)
radioqualia present
Radio Astronomy
as a conceptual art project aiming to make the supposed silence of outer space audible.
Sha Xin Wei,
Topological Softwear
(2003)
As part of his project
Topological Softwear
, Sha Xin Wei is continuing his research conducted at the Topological Media Lab on sensate fabrics and their potential for expression.
Marc Fournel,
Tontauben
(2003)
Tontauben
is an interactive instrument for creating sound and will be used in installations and performances.
Philip Beesley et Diane Willow,
Reflexive Membranes
(2003)
Reflexive Membranes
will spawn an enormous hybrid fabric made up of elements structured according to recursive geometry.
Sandro Canavezzi de Abreu,
VOID
(2003)
The interactive installation
VOID
has evolved from a prototype of a physical interface called
M(n)EMO
, which Canavezzi devised within a residency at the Podewil contemporary art centre in Berlin.
Usman Haque,
Sky Ear
(2003)
The artist has set out to make explicit our interactions with the sky by offering an event that allows a wide public to not only see and hear electromagnetic waves, but to actually interact with them.
Peter Blasser,
shinths
(2003)
The artist's approach is part of a current trend called
circuit bending
, or the community of circuit benders.
Steve Heimbecker,
Wind Array Cascade Machine - Si(g)n(e)
(2003)
Wind Array Cascade Machine
(WACM) is a device that captures the wind’s direction and movement and then streams the resulting data on the Web and uses them for installation projects.
Vishal Rawlley and Kurnal Rawat,
TyPoCiTy
(2003)
TyPoCiTy
offers a rare opportunity to view the social fabric and cultural history of a city from a typographic point of view.
Chris Csikszentmihályi,
Edgy Products
(2003)
Chris Csikszentmihályi has been drawing on both art and technology to develop new technologies that can be used as tools for political activism.
Golan Levin,
Messa di Voce
(2003)
For some time now, Golan Levin has taken an interest in producing different types of images and sounds in an unconventional way.
Ælab,
DATA
(2003)
DATA
is the new project by the Ælab collective. It is a research, production and exhibition project that focuses on the representation of the micro and nanometric image.
Rafael Lozano-Hemmer,
Standards and Double Standards
(2003)
Abandoning his public, large-scale images and light projections for the intimacy of a gallery, the artist seeks to embody in a novel way the omnipresent scrutiny of the surveillance camera.
Proboscis,
Urban Tapestries
(2003)
Urban Tapestries
is a transdisciplinary research project. The project team comprises a range of skills and backgrounds.
Jessica Field,
Semiotic Investigation into Cybernetic Behaviour (SICB)
(2003)
Field is currently extending her interest in robotics by focusing on the psychology of human behaviour.
Jessica Loseby,
views from the ground floor
(2003)
views from the ground floor
is a refined combination of the different elements brought into play in the elaboration of the work — visual, audio, and textual.
Jim Campbell,
Representing Simultaneous Images
(2002)
Keying is a technique for overlaying several video sources onto the same image.
Geoffrey Smedley,
Descartes' Clown: the Roulette
(2002)
Descartes' Clown
is based on the belief that the human species is an intermediate form leading to a world inhabited by robotic souls.
Bill Seaman and Ingrid Verbauwhede,
Poly-sensing Environment
(2002)
The Poly-Sensing Environment
is a virtual imaging environmental project.
Thecla Schiphorst and Susan Kozel,
whisper: wearable body architectures
(2002)
whisper: wearable body architecture
is a new media participatory installation.
Alan Dunning,
Representations of the Body in Liquid Media Spaces
(2002)
A collaborative effort with leading scientists, the
Einstein Brain Project
comprises a series of immersive environments.
Igor Vamos,
Grounded
(2002)
Grounded
is allied with The Center for Land Use Interpretation which is dedicated to exploring the human-land dialectic.
Chico MacMurtrie,
Skeletal Reflections
(2002)
Since 1992, Chico MacMurtrie and Amorphic Robot Works have conceived and created more than 250 abstract or anthropomorphic mechanical sculptures.
Thomas McIntosh,
Ondulation
(2002)
Presented as a "temporal sculpture,"
Ondulation
a composition for water, sound and light, was created by Thomas McIntosh in collaboration with Emmanuel Madan and Mikko Hynnimen.
nungu
and Beatrice Gibson,
Human Capital
(2002)
Based in Bombay,
nungu
is a collective of artists from India and around the world who specialize in new media and create networked art.
John Klima,
Terrain Machine
(2002)
The project pursues the research begun by John Klima to converge environmental parameters for 3-D visualization with components of the physical world.
Ray Thomas,
C.O.R.P.S.E.
(Corporate Organism Replication and Patterning in a Simulated Ecosystem) (2002)
®™ark draws analogies between the living organism that freely proliferates and large corporations whose raison d'être is to exponentially increase the capital of its shareholders.
Trevor Gould,
Three Dimensional Blur with Digital Wind and Accessories
(2002)
In his work, Trevor Gould regards sculpture as a form of social material and exhibition as a form of cultural research.
Stealth Group,
3/4 process + 1/4 matter
(2002)
The Stealth Group is passionate about restoring the vital links between innovations in architectural design and those in digital-media technology.
David Rokeby, Common sense gathering and discursive structure for
The Giver of Names
project (2002)
The Giver of Names
explores complex phenomena in the linguistic systems of both man and machine.
Steina,
Seven Spheres
(2002)
In this video installation, Steina continues to explore the linking of video signals with software that processes electronic images.
Alain-Martin Richard,
L'atopie textuelle est une cause qui se perd
(2001)
This poetic game involves circulating pieces of a sculptural object and tracking them on the Web.
Adam Zaretsky,
MMMM (or Macro Micro Music Massage)
and
WorkHorse Zoo
(2001)
My personal favorite artistic offering to public experience is the reinsertion of fun for fun's sake into the social.
Bill Vorn and Simon Penny,
Bedlam
(2001)
Bedlam
is a robotic installation project that intends to question, reformulate and subvert notions of autonomy, mobility and personality.
Elizabeth Vander Zaag,
Talk Nice/SAY
(2001)
Expressing emotion through other senses than the visual or proprioceptive in a digital context is paramount in challenging the constraints of the computer screen.
Andrew Schloss,
Can You Hear the Shape of a Drum?
(2001)
Can You Here the Shape of a Drum?
is a project that proposes to link two parallel lines of research: the three-dimensional controller called the Radio Drum and the class of synthesis techniques known as physical models.
Marie-Claude Poulin and Martin Kusch,
schème
(2001)
To investigate potential interactions between the body in motion and the digital image, artists Martin Kusch and Marie-Claude Poulin are developing a project that combines dance, performance and new digital media.
Golan Levin,
Dialtones (A Telesymphony)
(2001)
Dialtones (A Telesymphony)
is a concert performance in which all the sounds are wholly produced through the choreographed ringing of the audience's own cellphones.
Toni Dove,
Spectropia: A Ghost Story on the Infinite Deferral of Desire
(2001)
Spectropia
is a feature film including interactive components and created as a theatrical performance.
Marie Chouinard,
Cantique n° 1
(2001)
In
Cantique n° 1,
Marie Chouinard explores the relationship between movement and sound, with the help of a uniquely designed computer program and real-time interaction between musicians.
George Legrady,
Pockets Full of Memories
(2000)
Pockets Full of Memories
is a two room interactive installation. The exhibition's goal is to present a real time construction of an archive/collection of objects to represent the audience visiting the exhibition.
Atau Tanaka,
Global String
(2000)
This installation project is a multi-site network-music installation, connected via the Internet.
Eduardo Kac,
Genesis 2
(2000)
Genesis 2
is the second phase of an earlier project by Eduardo Kac entitled
Genesis 1,
a transgenic installation.
Nina Czegledy,
Digitized Bodies - Virtual Spectacles
(2000)
Digitized Bodies - Virtual Spectacles
presents a series of closely connected events aimed at investigating the perceptual effects of digital technologies.
Sharon Daniel,
Subtract the Sky
(2000)
Subtract the Sky
is a public artwork conceived as a Web-based environment for producing maps.
Lorella Abenavoli,
Le Souffle de la terre
(2000)
At the heart of her work is a reflection on time's relationship with the visual arts.
Lynn Hershman,
Agent Ruby
(2000)
Lynn Hershman has examined the complex conditions at the core of emerging subjectivity since the 1970s.
Samuel Bianchini,
If I Were U / Si j'étais toi
(2000)
IIWU is a game environment that explores an economy of the gaze for collective use on the Web.
Luc Courchesne,
The Visitor: Living by Numbers
(2000)
The Visitor
draws on the research conducted by Courchesne in image projection, which led to the creation of his
Panoscope 360º
.
Jim Campbell,
Explorations of Meaning in Quantized Information
(2000)
Jim Campbell explores visual and poetic meaning in the small amounts of digital information that make up conventional digital representation.
Irit Batsry,
Fuller's Flow
(1999)
Irit Batsry has worked on a project inspired by Montreal's Biosphere and the vision of its architect, R. Buckminster Fuller.
Pat Binder,
Voices from Ravensbrück
(1999)
Voices from Ravensbrück
makes use of the Internet's expressive possibilities to offer audiences, especially young people, a new way to deal with the Holocaust.
Juan Geuer,
New Video Works
(1999)
In the late nineties, Juan Geuer began to experiment with video and is now exploring what he terms "aesthetic bonding."
Thomas McIntosh and Emmanuel Madan [The User],
Symphony #2 for Dot Matrix Printers
(1999)
A computer program synchronized dot-matrix printers via a server and read complex ASCII text files in order to create musical compositions.
Catherine Richards,
Three New Artworks
(1999)
Catherine Richards continues exploring the pressures, changes and contradictions that drive our understanding of ourselves.
Luc Courchesne,
Paysage n° 1 (Landscape One)
(1998)
Landscape One
is an interactive video panorama for multiple users on which video images of Mount-Royal Park in Montréal are projected.
Isabelle Choinière et Le Corps Indice,
La Mue de l'Ange
(1998)
A collaboration between Choinière, composer Thierry Fournier and François Roupinian,
La Mue de l'Ange
delves deeply into the relationship between software and choreography.
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