Text in periodical
Hilde Neset, Anne. – «[Game on : the culture and history of videogames]». – The Wire. – No. 221 (July 2002). – Under «Cross Platform : sound in other media». – P. 78.
Group exhibition catalogue
Game on : the history and culture of videogames. – Edited by Lucien King. – London : Laurence King Publishing, 2002. – 143 p.
Text in periodical
«Jeux vidéo : la nouvelle alliance du film et du jeu». – Cahiers du Cinéma. – N° 565 (févr. 2002). – Thematic file. – P. 10-17.
Book
Wilson, Stephen. – Information arts : intersections of art, science, and technology. – Cambridge : MIT Press, 2002. – 945 p.
Group exhibition catalogue
Ars Electronica 2002: UNPLUGGED : art as the scene of global conflicts = Kunst als Schauplatz globaler Konflikte . – Ostfildern : Hatje Cantz, 2002. – 447 p.
Book
Hayles, N. Katherine. – Writing machines. – Design : Anne Burdick. – Cambridge : MIT Press, 2002. – 144 p. – (Mediawork).
Book
MacKenzie, Adrian. – Transductions : bodies and machines at speed. – Chicago : Continuum, 2002. – 231 p. – (Technologies : studies in culture and theory).
Group exhibition catalogue
SIGGRAPH 2002 : conference abstracts and applications. – New York : ACM SIGGRAPH, 2002. – 330 p. – Includes a CD-ROM.
Group exhibition catalogue
SIGGRAPH : electronic art and animation catalog. – New York : ACM SIGGRAPH, 2002. – 224 p. – Includes a CD-ROM.
Book
Communication technology update. – Edited by August E. Grant, Jennifer H. Meadows and Technology Futures Inc.. – Eighth edition. – London : Focal Press, 2002. – 373 p.
Group exhibition catalogue
SIGGRAPH 2002 : conference abstracts and applications [CD-ROM]. – New York : ACM SIGGRAPH, 2002. – Acrobat (PDF) and HTML files ; also contain MPEG et QuickTime file. – CD-ROM accompanying the publication «SIGGRAPH 2002 : conference abstracts and applications», 2002.
Group exhibition catalogue
SIGGRAPH 2002 : electronic art and animation catalog [CD-ROM]. – New York : ACM SIGGRAPH, 2002. – Acrobat (PDF) and HTML files ; also contain QuickTime et MPEG file. – CD-ROM accompanying the publication «SIGGRAPH 2002 : electronic art and animation catalog», 2002.
Text in periodical
«Playing by the rules : video games and cultural policy». – Compass. – Vol. 1, no. 1 (Winter 2002). – P. 4-5.
Book
Digital creativity : a reader. – Edited by Colin Beardon and Lone Malmborg. – Lisse : Swets & Zeitlinger, 2002. – 249 p. – (Innovations in art and design).
Book
Genvo, Sébatien. – Introduction aux enjeux artistiques et culturels des jeux vidéo. – Paris : L'Harmattan, 2002. – 89 p. – (Champs visuels).
Group exhibition catalogue
A + A : arquitecturanimació = architecturanimation : assaig = essai, flip-book, cd-rom. – Edited by Freddy Massad and Alicia Guerrero Yeste. – Barcelona : Col-legi d'Arquitectes de Catalunya, 2002. – 448 p. – Includes a CD-ROM.
Book
Screenplay : cinema / videogames / interfaces. – Edited by Jeoff King and Tanya Krzywinska. – London : Wallflower Press, 2002. – 229 p.
Book
The social life of avatars : presence and interaction in shared virtual environments. – Edited by Ralph Schroeder. – Heidelberg : Springer Verlag, 2002. – 223 p. – (Computer Supported Cooperative Work).
Group exhibition catalogue
RAM1 : reapproaching new media 1 : the issue of representation and control interaction in computer games. – Stockholm : Creative Room for Art and Computing, [2002]. – [45] p.
Book
1000 game heroes. – Edited by David Choquet. – Köln : Taschen, 2002. – 608 p. – English, French and German text.
Text in periodical
Amiot, Marie-Andrée. – «Le jeu vidéo, nième art ». – La Presse. – (22 sept. 2001). – P. A27.
Book
Trémel, Laurent. – Jeux de rôles, jeux vidéo, multimédia : les faiseurs de mondes. – Paris : Presses Universitaires de France, 2001. – 309 p. – (Sociologie d'aujourd'hui).
Group exhibition catalogue
Farkas, Solange Oliveira. – 13° Videobrasil : festival internacional de arte eletrônica = 13th Videobrasil : international electronic art festival. – São Paulo : Associação Cultural Videobrasil : SESC São Paulo, 2001. – 236 p. – Includes a CD-ROM.
Group exhibition catalogue
13° Videobrasil : Festival internacional de arte eletrônica [CD-ROM]. – São Paulo : Associação Cultural Videobrasil : SESC São Paulo, 2001. – Stereo sound. – Director and QuickTime files. – CD-ROM accompanying the publication «13° Videobrasil : Festival internacional de arte electrônica = 13th Videobrasil : international electronic art festival», 2001. – Portuguese and English text.
Program
SIGGRAPH 2001 : call for participation. – New York : Association for Computing Machinery, 2001. – 23 p.
Program
SIGGRAPH 2001 : explore interaction and digital images. – New York : ACM SIGGRAPH, 2001. – 10 p.
Book
Techno sculpture (museum of arcade games). – Edited by Kyoichi Tsuzuki. – Tokyo : Aspect, 2001. – 107 p. – (Street design file ; 20).
Group exhibition catalogue
Ars Electronica 2001 : takeover : who's doing the art of tomorrow = Wer macht die Kunst von morgen. – Heidelberg : Springer Verlag ; Linz : Ars Electronica Center, 2001. – 411 p.
Book
Burnham, Van. – Supercade : a visual history of the video game age : 1971-1984. – Cambridge : MIT Press, 2001. – 439 p.
Program
Ars Electronica 2001 : takeover : wer macht die Kunst von morgen. – Linz : Ars Electronica Center : ORF Landesstudio Oberösterreich, 2001. – 52 p. – German and English text.
Group exhibition catalogue
SIGGRAPH 2001 : electronic art and animation catalog. – New York : Association for Computing Machinery, 2001. – 272 p. – Includes a CD-ROM.
Group exhibition catalogue
SIGGRAPH 2001 : electronic art and animation catalog [CD-ROM]. – New York : ACM SIGGRAPH, 2001. – Acrobat (PDF) and QuickTime files ; also contain HTML file. – CD-ROM accompanying the publication «SIGGRAPH 2001 : electronic art and animation catalog», 2001.
Text in periodical
Boissier, Jean-Louis. – «La perspective interactive : visibilité, lisibilité, jouabilité». – Revue d'esthétique. – N° 39/01 (juil. 2001). – P. 41-48.
Book
McLuhan, Herbert Marshall. – Bits and space : architecture and computing for physical, virtual, hybrid realms : 33 projects by architecture and CAAD, ETH Zurich. – Edited by Maia Engeli. – Basel : Birkhäuser, 2001. – 208 p. – Includes a CD-ROM.
Group exhibition catalogue
Art futura 2001 : Arte Collectivo. – Barcelona : Art Futura, 2001. – N. p. – Includes a CD-ROM.
Book
The medium of the video game. – Edited by Mark J.P. Wolf. – Austin : University of Texas Press, 2001. – 203 p.
Periodical issue
MédiaMorphoses. – N° 3 (sept. 2001). – Bry-sur-Marne : Institut National de l'Audiovisuel, 2001. – 127 p. – Issue title : «Qui a encore peur des jeux vidéo».
Part of Web site
Schiphorst, Thecla. – «Intentional grammars : networked gestural analysis for mixed realities». – cast 01: living in mixed realities. – Sankt Augustin : netzspannung.org, 2001. {{netzspannung.org}}
Part of Web site
«Interview of John Klima». – We make money not art. {{www.we-make-money-not-art.com}}
Web site
Observatoire des mondes numeriques en sciences humaines. – Paris : Observatoire des mondes numeriques en sciences humaines. {{www.omnsh.org}}
Conference / Symposium
International Game Cultures Conference, Watershed Media Centre, Bristol, England, United-Kingdom, June 29-July 1, 2001. – Organisation : University of the West of England, Bristol. {{humanities.uwe.ac.uk}}
Multidimensional event
Ars Electronica 2001 : Festival für Kunst, Technologie und Gesellschaft : Takeover - Wer macht die Kunst von morgen = Ars Electronica 2001 : Festival of Art, Technology and Society : Takeover - Who's Doing the Art of Tomorrow?, Ars Electronica Center, Linz, Austria, September 1-6, 2001. {{www.aec.at}}
Multidimensional event
SIGGRAPH 2001 : 28th International Conference on Computer Graphics and Interactive Techniques, Los Angeles Convention Center, Los Angeles, Calif., United States, August 12-17, 2001. – Organisation : ACM SIGGRAPH, New York. {{www.siggraph.org}}