Question 1 Introduction to the interactive experience of Very Nervous System | Question 2 History and parameters of didactic material |
Question 3 Experiential goals 1 : Stereoscopic proprioception | Question 4 Experiential goals 2: Residue of the experience in the viewer |
Question 5 Experiential goals 3: Control and complexity | Question 6 Installation considerations: size, shape and location of installation |
Question 7 Installation considerations: defining future parameters | Question 8 Installation considerations: volume and sound spillage |
Question 9 Installation considerations: creating installation instructions | Question 10 Hardware considerations: the camera |
Question 11 Hardware considerations: the use of a monitor in the installation space | Question 12 Hardware considerations: hardware invisibility |
Question 13 Experiential considerations: Hardware invisibility and "clues" for the audience | Question 14 Experiential considerations: how audiences attitudes have changed over the years |
Question 15 Experiential considerations: changes in user experience over the life of the work | Question 16 Experiential considerations: the use of metaphors to describe the experience |
Question 17 Technical considerations: how the original technical limitations have shaped the experience of the piece over time | Question 18 Preservation considerations: migration and emulation |
Question 19 Audio considerations: music and sound palette (how sound can date the work) | Question 20 Audio considerations: creating new music or sounds and the creation of 2003 palette |
Question 21 Technical considerations: specific technical details about the relationship between movement and sound | Question 22 Software considerations: softVNS as independent software |
Question 23 Experiential considerations: questions David might have of the audience experience | Question 24 28 years of Very Nervous System: the relevance of the work over time |
Question 25 Audio considerations: combining two versions into this installation |